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- > <wanted some info on the new movies. BTW. Is the first one comming out
- > <1999?? It looked like it, with the 3 old movies having a come back
- > <1997, 20 years after the first movie came out. COOLL!!!!!! :-)
- >
- > Yepp, there was comersial for the "old/new" triology before
- > Independence day.. and waht they have done is some kind of directors
- > cut from the old movies, with better sound some new scenes etc..
- > Looks indeed very COOOOOOOL!!
-
- Did you see this?? There wasn't anything about it when I saw it!
- ARgghh... I have read about it though. Peop I think, Robin. :-)
-
- > I had a look at the web page and wasn't very impressed by the
- > screenshots. Most of the textures seemed to be standard Doom ones and the
- > sprites were all pretty badly drawn.
-
- Yea, they mix it all together, keeping any Doom texture that looks right.
-
- > The shapes were OK, but the shading
- > was terrible. R2D2 was OK, but Yoda, Jabba and the Gammorean (sp?) guard
- > were all a bit washed out, and lacking in depth.
-
- I haven't seen yoda... they must have updated it since I saw it...
-
- > I don't know about the
- > level design, but if they're following the plans exactly, the levels could
- > be -very- flat. As Anthony says- accurate but dull to play.
-
- Yea... :/
-
- > >Not bad though - we could touch up the graphics, and make our own levels.
- >
- > What would be the point of taking the WAD file 25 Oct 96 12:29:05 +0200
- Date: Fri, 25 Oct 96 12:29:05 +0200
- From: Magnus.Kollberg@emw.ericsson.se (Magnus Kollberg)
- Message-Id: <9610251029.AA00260@genesis>
- To: bad_mood@rand.thn.htu.se
- Subject: Re: Star Wars BM level
-
-
- > Yes, this method works (with GEM-DEU, Doom and Bad Mood). From what Magnus
- > says, it reminds me that the starwars wad DIDNT just replace the textures
- > in the p_start p_end directory, but added new names... this could be why
- > it didn't work with GEM-DEU... Maybe it wont work with BM...
-
- Not sure about that... but it wasn't that many textures...
-
- //Magnus Kollberg
-
-